#pragma once
#ifndef _RECTANGLE_
#define _RECTANGLE_

#include "world.h"


class Rectangle {
private:
    SDL_Rect* rect_;
    SDL_Color rect_color_ = {0, 255, 0};
public:
    Rectangle();
    ~Rectangle();
    void SetRect(int x = 0, int y = 0, int w = 20, int h = 20);
    SDL_Rect* GetRect();
    void SetRectColor(Uint8 r, Uint8 g, Uint8 b);
    SDL_Color GetRectColor();
};

#endif
